When introducing a new system to your regular group, how do you go about it?
Do you spend weeks ahead of time coaching your players on rules? Do you do a print-up with the basics of the rules, and prepare yourself to answer a thousand questions during game?
And what about character creation? Do you let the players make characters on their own? Or do you walk them through it?
My plan is to write up a few one-shots, including some pre-gen characters to let the players choose from. Give them each a plot hook, some interesting skills and light background. Maybe make them a little more powerful than a starting character, just to give them an idea of what they could do eventually. Run an adventure that only lasts a session or two, maybe as an introduction to a longer campaign involving new characters.
I feel that this could help pique interest in something unfamiliar, or where the rules system drastically varies. For example, switching from a d20-based system such as 4E to the d10 Roll-and-Keep system of 7th Sea.